Coding
Mini-Maya
Simple mesh editor with .OBJ loading, half-edges, edge splitting, triangulation, and Catmull-Clark subdivision
GLSL Shaders
Various surface and post process GLSL shaders
Spline Curve Editor
Bezier curves, Hermite curves, keyframe interpolation, and Euler angle/ quaternion rotation
Scene Graph
Transform node hierarchies, pivot points, and simple FK rigs
Bookshelf Generator
Simple Maya script to create random procedural bookshelves