Coding      

Scene Graph

For this project, I created a scene graph similar to those found in Maya, Blender, etc. Each node represents a translate, rotate, or scale transform, with an optional geometry attached. With just these three nodes we’re able to create a simple 2D character, like this alien! πŸ‘½

This showcases how you can chain together transform nodes to create simple joints like bending arms.

GUI made with QT Creator.

C++, QT